OPTUS — INSTORE DIGITAL TICKETING EXPERIENCE
OPTUS — INSTORE DIGITAL TICKETING EXPERIENCE
OPTUS — INSTORE DIGITAL TICKETING EXPERIENCE
Optus partnered with us to design a digital ticketing companion for their paperless retail stores. The goal was to enhance the in-store customer experience while supporting staff in driving sales and plan upgrades.
I led the design end-to-end, creating a seamless interface that brings together devices, plans, and promotions into a single, intuitive experience.
Simplifying complex choices in a retail environment.
Optus partnered with us to design a digital ticketing companion for their paperless retail stores. The goal was to enhance the in-store customer experience while supporting staff in driving sales and plan upgrades.
I led the design end-to-end, creating a seamless interface that brings together devices, plans, and promotions into a single, intuitive experience.
Simplifying complex choices in a retail environment.
Optus partnered with us to design a digital ticketing companion for their paperless retail stores. The goal was to enhance the in-store customer experience while supporting staff in driving sales and plan upgrades.
I led the design end-to-end, creating a seamless interface that brings together devices, plans, and promotions into a single, intuitive experience.
Simplifying complex choices in a retail environment.

CLIENT
Optus
MY ROLE
Sole Product Designer
CONTEXT
Retail / Telecom
SUMMARY
As the sole designer, I led the end-to-end design of the product, working cross-functionally to define the feature set and overall experience. I was responsible for both UX and visual design, taking the product from concept to a live pilot in Optus’ flagship store in Sydney, supporting in-store sales and faster customer decision-making.
SUMMARY
As the sole designer, I led the end-to-end design of the product, working cross-functionally to define the feature set and overall experience. I was responsible for both UX and visual design, taking the product from concept to a live pilot in Optus’ flagship store in Sydney, supporting in-store sales and customer decision-making.
Retail staff needed a faster, more effective way to guide customers through products and plans, while customers lacked a clear, self-service way to explore offerings in-store.
Key constraints:
Retail staff needed a faster, more effective way to guide customers through products and plans, while customers lacked a clear, self-service way to explore offerings in-store.
Key constraints:
Retail staff needed a faster, more effective way to guide customers through products and plans, while customers lacked a clear, self-service way to explore offerings in-store.
Key constraints:

In situ iPod touch
In situ iPod touch & iPod mini
In situ iPod mini
OBJECTIVE
OBJECTIVE
1.
Simplifies how customers browse devices, plans, and offers
2.
Supports staff in driving sales conversations
1.
Simplifies how customers browse devices, plans, and offers
2.
Supports staff in driving sales conversations
1.
Simplifies how customers browse devices, plans, and offers
2.
Supports staff in driving sales conversations
3.
Creates a consistent, paperless retail experience
4.
Encourages upsell and plan upgrades
3.
Creates a consistent, paperless retail experience
4.
Encourages upsell and plan upgrades
3.
Creates a consistent, paperless retail experience
4.
Encourages upsell and plan upgrades
1. Define & Align
Worked with stakeholders to define feature scope and align on business goals.
1. Define & Align
Worked with stakeholders to define feature scope and align on business goals.
2. Design & Structure
Simplified a complex product ecosystem into clear, digestible flows.
2. Design & Structure
Simplified a complex product ecosystem into clear, digestible flows.
3. Prototype & Validate
Built interactive prototypes for aid users to:
3. Prototype & Validate
Built interactive prototypes for aid users to:




A digital in-store interface that:
Despite the close collaboration between design and build, there could have been more honest conversations had early on when defining the scope. Our ambition blinded us early, which resulted in inadequate time for prototype testing and build feedback.
OUTCOME
KEY LEARNINGS
WHY THIS PROJECT STANDS OUT
This project reflects my ability to take ownership of a complex, undefined problem and turn it into a clear, usable product under tight constraints. Working as the sole designer, I balanced business goals, technical limitations, and user needs to deliver a solution that could be tested in a real retail environment.





